number: Seconds since 1-1-1970 00:00
1 byte: Identification of the player: 0 = human, 1 = program 1, ...
1 byte: Move, 16 * y + x, rows/columns counted from 1, 0 = pass
1 byte: Result code, 0 = game on, 1 = game over, other values for invalid moves
4 bytes: Identification string of current game, ascii for URL
28 bytes: Encoded state of game, ascii for URL
string: Host name (if known) or IP of the http client
number: 4 bytes, little endian
string: 2 bytes, little endian, defining the length, followed by length * 1 byte of text, without terminator
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Page created: Jul 22, 1997 -
last update: Nov 26, 2002 -
version 2.1
Jörg Czeranski (Impressum)